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Stalker 2: Patch 1.0.1 with 650+ Fixes released, 1.0.2 immediately released

Stalker 2: Patch 1.0.1 with 650+ Fixes released, 1.0.2 immediately released

Stalker 2: Patch 1.0.1 with 650+ Fixes released, 1.0.2 immediately released

Image: GSC Game World

Patch 1.0.1 for Stalker 2: Heart of Chornobyl is available with over 650 fixes for the latest game. GSC Game World has found the patch for the Open World game and it is displayed in Aussicht. It is expected that the first wichtigsten Fehler, the Arbeiten am Spiel gehen aber weiter.

Patch for Windows and Xbox

The patch could be used on the Windows PC as soon as possible, also on the Microsoft Xbox with the game. On Steam, the patch is for Windows with a gross size of 14 gigabytes. You can download the update from the Microsoft Store that has not yet been performed – an update cannot be performed. Stalker 2: Heart of Chornobyl is the latest version of Microsoft Game Pass Ultimate and PC Game Pass.

The extreme environment Changelog schlieft de Entwickler in de single Bereichen ever wieder met de Worten wie beisplayelsweise „and about 50 more bugs“ or “and even more minor bugs“. The community will be informed, more Fehler will report.

A-Life offers new patches

The full story of the Entwickler could begin even if the Fehler were to be used in the A-Life-System, but first with more patches of his passion. When these appear, it is no longer an attack, the Entwickler speaks of “future patches”, also from the Mehrzahl.

A-Life, which is integrated into Stalker 2: Heart of Chornobyl in version 2.0, operates a system that coordinates and supports the relationships and interactions of NPCs and partners in play. The NPCs dealing with their own standards, if not in the feature films, were a denser, more realistic atmosphere.

Changelog for Patch 1.0.1 for Stalker 2: Heart of Chornobyl
  • AI solutions:
    • Fixed groups of NPCs getting stuck and dying near Shelter during active emission.
    • Fixed an issue where Burer could drop a quest weapon from the player’s hands.
    • Added missing sound effects for Burer’s ‘Telekinesis’ ability.
    • Fixed issues where NPCs would occasionally get stuck and not reach the mission location. This may have resulted in the inability to interact with NPC or progress to the next mission phase due to inactive behavior of the mission NPC.
    • Fixed issues with performance drops/possible crashes due to out of memory in hubs and locations full of NPCs during long play sessions.
    • Fixed an issue where NPCs would enter A pose or fly after death.
    • Fixed an issue where NPCs could not track if a target in cover was covered by shots, causing them to jump into cover.
    • And even more, more than 20 different problems with AI.
  • Optimization solutions:
    • Fixed an issue where invisible NPC/mutants would appear in the field of view while the player was exploring.
    • Fixed an issue with fire visual effects not rendering at certain camera angles.
    • We also fixed approximately 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues.
  • Audio and sound solutions:
    • Fixed an issue where battle music would still play even though the battle ended.
    • And 7 other minor audio and sound bugs.
  • Balance adjustments:
    • The repair costs for weapons and armor have been reduced.
    • Significantly higher cost of artifacts (more revenue from sales).
    • The cash reward for most quests will be increased from 2 to 3 times.
    • Beginner difficulty, armor and weapon improvements.
    • Mutant damage has been moderately reduced on Rookie difficulty (more changes to mutant health balance in the Combat Balance section).
    • Damage to the player’s weapon is reduced by 23 percent on Rookie difficulty.
    • Armor durability increased by 12.5 percent.
    • Added silencer mount for PTM to specific stock in Lesser Zone.
    • Fixed sales prices for exoskeletons, they are now more expensive to sell.
    • Fixed selling price of upgraded weapons.
    • Rebalanced Hercules consumable: Removed player speed debuff; increased the effect parameters (now more weight can be carried by the player after consumption)
    • Some additional minor bug fixes.
  • Battle Balance:
    • Reduced the weight of some mission items (including the weight of scanners)
    • Slightly rebalanced Bloodsucker’s damage.
    • Bloodsucker’s attack protection rank has been reduced (increased weapon damage).
    • Reduced Boodsucker’s HP regeneration outside of combat.
    • Controller HP is moderately reduced.
    • Burer HP is moderately reduced.
    • Boar HP is moderately reduced.
    • Flesh HP is moderately reduced.
    • Changed headshot damage to Boar to 100% body damage.
    • The damage to the boar from shots to the limbs increases.
    • The damage to the flesh from shots to the limbs is increased.
    • Significantly increased weapon range.
    • Slightly increased melee distance.
  • Gamepad input:
    • Increased dead zones for gamepads
  • Characters:
    • Fixed eyes and teeth on NPC models.
    • Some minor fixes to NPC models and animations.
  • Cutscenes
    • Added missing footage to TV screens in the final cutscene.
    • Fixed an issue with the deer animation in the opening cutscene.
    • And 20 other different bugs in the cutscenes.
  • Game settings and menus
    • Fixed unreadable text at the bottom of the Shader Compilation screen.
    • Fixed an issue where the ‘Nvidia Reflex Low Latency’ option was not being saved on subsequent game launches.
    • And 10 more minor problems.
  • Interactive objects
    • Fixed physics issues with destructible and movable objects, including those floating in the air.
    • Fixed an issue with the glass door interaction prompt in the SIRCAA courtyard causing a passage block.
    • Fixed missing interior doors in the X-11 laboratory elevator.
    • And even more little bugs.
  • Main quest line and side quests
    • Fixed numerous quest blockers and bugs that occur under specific circumstances. Key solutions include:
    • Fixed missing interaction with dead blind dogs in the Nightingale Hunt mission.
    • Fixed unfinished objectives in the Seek and Thou Shall Find mission.
    • Fixed several issues in the There and Back Again mission, including one where the artifact could not be found.
    • Fixed dialogue loop with Zotov during the A Needle in a Haystack mission.
    • Fixed progress blocks in the Answers Come at a Price mission, including issues with bandits after an emission and missing the Heavy Key item.
    • Corrected quest markers for NPC locations in Hot on the Trail mission.
    • Fixed door-related issues in the guide quest and side hustle quest.
    • Fixed an issue where the cutscene would not start during the Just Like the Good Old Days mission.
    • Fixed an issue where Lodochka went missing from Quiet’s camp during the Just Like the Good Old Days mission.
    • Fixed an issue during Just Like the Good Old Days where Lodochka would behave aggressively after giving him the transmitter.
    • Fixed an issue with electricity remaining in the water when it should be off during the quest For the Last Drop of Blood.
    • Fixed multiple issues in the On the Edge mission, including inactive NPCs, stuck doors, and Monolith attack progression.
    • Fixed progress blockers in the A Minor Incident mission, including issues with Bayun’s collar and locked doors.
    • Fixed performance drops and confusing objectives in the In Search of Past Glory mission.
    • Fixed issues in the Visions of Truth mission, including stuck NPCs, blocked progress after dialogues, and unresponsive team behavior.
    • Fixed stuck cutscenes and blocked progression in the Dangerous Visitors, Gray’s Last Hunt, and The Eternal Shining quests.
    • Corrected spawn behavior for NPCs and enemies in The Boundary and Escape from the Cage quests.
    • Fixed Monolith attacks and checkpoint gates in the Legends of the Zone mission.
    • Adjusted behavior during missions such as Down Below, Budmo! and A Big Score to fix stuck NPCs, misaligned markers, and missing dialogue options.
    • And about 120 other problems within the main story, side quests and encounters.
  • Open world experience
    • Fixed stretched or missing limbs on humanoid corpses.
    • Fixed missing fast travel routes, including to the concrete plant for Mushroom.
    • Fixed issues with speakers, fast travel, and NPC interactions in various locations such as the Scientist Bunker and the Chemical Factory.
    • Adjusted enemy NPC behavior during the Arena missions, including bandit tactics and more ammunition for the tyrant battle.
    • Mission progression in the Black Sheep and The Key to Freedom missions has been corrected.
    • And about 50 other issues have been resolved.
  • Player guidance, equipment and weapons
    • Fixed a bug that could allow items to be sold to the merchant for more money than they actually cost.
    • Fixed issues blocking input with the PDA, inventory, and attachments when interacting with artifacts.
    • Corrected flashlight behavior after save/load.
    • Fixed issues with grenade type selection, compass marker overlaps, and missing mission markers.
    • Fixed inconsistencies with weapon and armor upgrade effects, including price and upgrade reversals.
    • Improved HUD behavior and increased the duration of “Point of No Return” hints during the Down Below mission.
    • Fixed a bug where players could sell mission items using a gamepad.
    • And about 50 small “deviations”.
  • Voice-over and facial animations
    • Fixed missing facial animations for Sava in the Hot on the Trail mission and Mugwort in The Eternal Shining mission.
    • Fixed missing voice lines during the Let No One Leave Unsatiated mission.
    • Corrected radio call effects so that NPC voices properly reflect distance during communication.
    • And a few more things have been fixed.
  • World
    • Fixed flickering textures in several locations including the Sphere, Military Base, and Chemical Plant.
    • Fixed movement issues including getting stuck in certain locations during missions like Once More Unto the Breach and A Tough Awakening.
    • Artifact spawn points have been corrected in some areas.
    • Fixed NPC behavior during encounters.
    • Adjusted voice volume during stormy weather for better audio balance.

ComputerBase thanks everyone for reporting the patches.

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